Perception vs. Investigation: Perception can be one of those super-skills and Investigation one of those nothing-skills. Or at least that's how I've seen it in play. In my game, Perception is more like situational awareness, peripheral vision or general discrimination among the senses. It is more passive than Investigation, which is more about detailed and systematic investigation of the scene.
- Avoiding surprise and/or gaining the advantage in combat? Perception.
- Listening at a door or trying to distinguish something you hear or see? Perception.
- Searching a room for treasure, clues, secret doors, etc.? Investigation.
But there are still ways to make languages matter in D&D. One of them is recognizing that people take pride in their language or how the use of a particular dialect can display prestige. Here are two tweaks that make language choices a bit more relevant.
- If you speak the same secondary language, your attempts to Persuade are automatically at Advantage.
- Conversely, if you don't speak their language, using Insight to judge their intentions when they are speaking their language is at a disadvantage. (This could also be justified or applied to situations where the speaker has an accent when speaking the common language. Their speech patterns through off the interpretation)
- Arcana: Knowledge of magic, metaphysics, the planes, physical and magical laws that govern the omniverse.
- History: History, the Law, and politics.
- Religion: Religion, philosophy, the gods, the planes, ritual and etiquette.
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