Tuesday, April 22, 2025

OZ - WINGED HOWLER MONKEYS (MEDIUM MONSTROSITY CR 1/2)

 

These winged monkeys are adapted from Andrew Kolb's Oz: A Fantasy RPG.

medium monstrosity, neutral

AC: 12; HP: 15 (3D8); Initiative: +2; Senses: passive Perception 14; Speed: 30 ft., climb 30 ft., fly 60 ft.

STR: 12, DEX: 14, WIS: 14

Skills: Acrobatics +4, Perception +4, Stealth +4; Vulnerabilities: electrical and weather-based attacks; Language: Common; CR: 1/2 (100 XP); PB: +2

TRAITS
Flyby Attack: It doesn't provoke an attack of opportunity when it flies out of its opponent's reach.
Lift: Treat them as Large for determining their carrying ability.
Monkey See, Monkey Do:
 It can mimic any spell up to 2nd-level it sees performed, including cantrips. To perform this action on its next opportunity to act accordingly, it must make an INT save versus the DC of the original spell.

ACTIONs
Multiattack: It can make up to two rend attacks.
Rend: melee natural attack (+3 to hit, reach 5 ft., one target. Hit: D6+1 slashing damage)
Throw Object: ranged weapon attack (+4 to hit, ranged 20/60 ft., one target. Hit: D4+2 bludgeoning damage)
Screech: CON save DC10, radius 60 ft. Failure deafened for 1 minute.
Summon Winged Monkey Allies (1/Long Rest): Summon D4 winged howler monkeys. Summoned winged howler monkeys may not do likewise in the same encounter. 

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