Monday, February 3, 2025

MODIFIED RANDOM TREASURE TABLES FOR B1

 

In my previous post, I mentioned my own method for randomly determining treasure in B1 by using the treasure tables provided by the module and by deconstructing the 4D6 die roll (or with fewer dice) to arrive at a more diversity in the results narrated to my players.

To recapitulate, roll the multiple of dice indicated. Add the dice rolled for all combinations of one, two, three and four dice. Reduce coinage by a factor of ten when the maximum result listed is in excess of 100 coins.

This post is to present those random treasure tables actually as described. Remember that you can key the areas according to how large you want the described treasure to be: minor treasure D6, major treasure 2D6, minor hoard 3D6, major hoard 4D6. (When in doubt, roll D4 to determine the size of the treasure find.)


Minor Treasure D6

1-3    None

4        Art Object (average value 750 GP)

5        D2 Gems (each valued at 500 GP)

6        Art Object (averge value 250 GP)


Major Treasure 2D6

2-3   None

4       Art Object (average value 750 GP)

5       D2 Gems (each valued at 500 GP)

6       Art Object (averge value 250 GP)

7       D2 Art Objects (average value 100 GP)

8       D4 Art Objects (average value 50 GP)

9       2D4 Art Objects (average value 25 GP)

10     Coin Hoard (see subtable)

11     3D4 Gems (each valued at 50 GP)

12     20-70 EP


Minor Hoard 3D6

3      None

4      Art Object (average value 750 GP)

5      D2 Gems (each valued at 500 GP)

6      Art Object (averge value 250 GP)

7      D2 Art Objects (average value 100 GP)

8      D4 Art Objects (average value 50 GP)

9      2D4 Art Objects (average value 25 GP)

10    Coin Hoard (see subtable A)

11    3D4 Gems (each valued at 50 GP)

12    20-70 EP

13    40-240 CP

14    30-180 SP

15    10-120 GP

16    4D4 Gems (each valued at 10 GP)

17    D6 Gems (each valued at 100 GP)

18    D3 Potions (see subtable B)


Major Treasure 4D6

4      Art Object (average value 750 GP)

5      D2 Gems (each valued at 500 GP)

6      Art Object (averge value 250 GP)

7      D2 Art Objects (average value 100 GP)

8      D4 Art Objects (average value 50 GP)

9      2D4 Art Objects (average value 25 GP)

10    Coin Hoard (see subtable A)

11    3D4 Gems (each valued at 50 GP)

12    20-70 EP

13    40-240 CP

14    30-180 SP

15    10-120 GP

16    4D4 Gems (each valued at 10 GP)

17    D6 Gems (each valued at 100 GP)

18    D3 Potions (see subtable B)

19    D2 Spell Scrolls (see subtable C)

20    Driftglobe

21    Shield +1

22    Weapon +1 (see subtable D)

23    Bag of Holding

24    Boots of Elvenkind


Gem Reference D12 for each

10 GP: 1 Azerite, 2 Bonded Agate, 3 Blue Quartz, 4 Eye Agate, 5 Hematite, 6 Lapis Lazuli, 7 Malachite, 8 Moss Agate, 9 Obsidian, 10 Rhodochrosite, 11 Tiger Eye, 12 Turquoise

50 GP: 1 Bloodstone, 2 Carnelian, 3 Chalcedony, 4 Chrysopose, 5 Citrine, 6 Jasper, 7 Moonstone, 8 Onyx, 9 Rock Crystal, 10 Sardonyx, 11 Smoky Quartz, 12 Star Rose Quarts OR Zircon

100 GP: 1 Amber, 2 Alexandrite, 3 Amethyst, 4 Aquamarine, 5 Chrysoberyl, 6 Coral, 7 Garnet, 8 Jade, 9 Jet, 10 Pearl, 11 Topaz, 12 Tourmaline 

500 GP: 1 Black Opal, 2 Black Sapphire, 3 Diamond, 4 Emerald, 5 Fire Opal, 6 Jacinth, 7 Opal, 8 Oriental Amethyst, 9 Oriental Emerald, 10 Oriental Topaz, 11 Star Ruby, 12 Star Sapphire

(Drawn from 1E DMG 25)


Subtable A: Coin Hoard D6

1    Copper 8D6 x10, Silver 3D6 x10

2    Copper 6D6, Silver 4D6, Gold 2D6

3    Silver 10D10, Gold 5D10

4    Copper 2D6 x10, Silver D6 x10, Gold 2D6 x10

5    Silver D6 x10, Electrum D6 x10, Gold D4 x10

6    Gold 6D6, Platinum 2D6


Subtable B: Potions D6

1    Healing
2    Climbing
3    Water Breathing
4    Resistance
5    Animal Friendship
6    Greater Healing (counts as two potions)

Subtable C: Spell Scrolls D8
1    Wizard Cantrip
2    Cleric Cantrip
3    Wizard, 1st Level
4    Wizard, 2nd Level
5.   Cleric, 1st Level
6.   Cleric 2nd Level
7.   Wizard, 3rd Level
8.   Two Spell Scrolls (roll twice more on this table and ignore any 8's)

Subtable D: Weapons +1 D6
1    Dagger
2    4D6 Arrows
3    2D6 Crossbow Bolts
4    Spear
5    Mace
6    Sword (Roll D4: 1 - shortsword, 2- rapier, 3- longsword, 4- greatsword)

These tables are optimized for B1 and for my deconstructed method for distributing treasure. I suspect one could also use them for similar adventures and modules for characters levels 1-3.

Excelsior!


No comments:

Post a Comment

GIANTS IN THE EARTH -- FAFHRD and GRAY MOUSER

FAFHRD medium humanoid (human), neutral good ranger (hunter) 10th level, bard (college of valor) 5th level; background: guide AC:  16; HP:  ...