I realize that I should say something about my evolving use of dice in D&D and my use of notation. First of all, my notation employs CAPS throughout. It is nothing more than an aesthetic and accessibility choice (my failing eyes).
Here's my toolkit:
Standard Die (cube): D6. Can also be used with some ingenuity to simulate rolling a D2 or D3.
Fate Die (DF): Used in Fate RPGs. D6 marked with sides of plus, minus or blank.
D&D Polyhedral Dice: D4, D6, D8, D10, D12, D20
So-Called Weird Dice from Goodman Games: irregular in shape or notation and used in their DCC RPG, including D3, D5, D7, D14, D16, D24, D30.
Dice that I actually use in my game:
D2: Used as an oracle for binary YES/NO or POSITIVE/NEGATIVE -type questions. Roll D6 and determine dice determining results either by HIGH/LOW or ODD/EVEN.
DF: Used when the results can be +positive, -negative or [blank] neutral.
D3: When there are three choices randomly available and the results are mostly indifferent: Roll D6 and divide by three, rounding up. Or roll a weird D3, faces marked by the Roman numerals I-III.
D5: I have actually used this a few times in my game in much the same manner as for the D3.
Polyhedral D&D Dice: Platonic Solids -- D4, D6, D8, D10, D12, D20.
D30: A number of supplements I download from RPG use D30 for their random tables.
D% or D100: Roll 2D10s of different colors. The first color is for the tens digit, the other for the units digit.
D1000: Roll 3D10s of different colors, employing a method for renduring results similar to D%.
I'll let you all know if I end up using additional dice from the list. But right now, that's it.
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