Tuesday, May 13, 2025

GIANTS IN THE EARTH - HAROLD SHEA FROM THE COMPLEAT ENCHANTER

 

HAROLD SHEA
medium humanoid (human), chaotic good
rogue 8th (arcane trickster); background: scribe

AC: 16 (mage armor); HD: 64 (8D8+24); Initiative: +4; Senses: passive Perception 16; Speed: 30 ft.

STR: 13, DEX: 19, CON: 17, INT: 18, WIS: 16, CHA: 16

Saves: DEX +6, INT +7; Skills: Athletics +4, Insight +9, Investigation +7, Perception +6, Persuasion +6, Sleight of Hand +7; Feats: Actor, Defensive Duelist, Lucky, Skilled; Tool Proficiency: Calligrapher's Supplies, Thieves' Tools; Weapon Proficiency: simple, martial with finesse or light properties; Armor Proficiency: light; Languages: English, French, Greek, Latin, Thieves' Cant; CR: 2 (450 XP); PB: +3

TRAITS
Cunning Strike: When you deal Sneak Attack damage, you may reduce your sneak attack damage by one die to include one of the following features to your attack: poison, trip or withdraw.
Evasion: When you're subject to an effect that allows you to make a DEX save to take only half damage, you instead take no damage if you succeed on the Save and only half damage if you failed. You can't use this feature if you have the incapacitated condition.
Impersonation: While you're disguised as a real or fictional person, you have advantage on CHA (Deception or Performance) checks to convince others that you are that person.
Lucky: You have 3 Luck points and can spend them on one of the following benefits: advantage on a D20 test OR disadvantage for you opponent on a D20 test.
Mimicry: You can mimic the sounds of other creatures, including speech. A creature that hears your mimicry must succeed on a WIS (Insight) check DC14 to determine the effect is faked.
Reliable Talent: Whenever you make an ability check that uses one of your skill or tool proficiencies, you can treat a D20 roll of 9 or less as an actual 10.
Sneak Attack: Once per turn, you can deal an extra 4D6 to one target you hit with an attack roll if you have advantage on it and the attack uses a finesse or ranged weapon. You don't need advantage on the attack roll if at least one of your allies is within 5 ft. of the target and doesn't have the incapacitated condition, provided also that you don't already have disadvantage of the attack roll.
Syllogismobile: Cast plane shift as a ritual. Requires V, S and M components. Spell is subject to failure. Use the mishap table from the teleport spell to adjudicate results.

ACTIONS
Shortsword: melee weapon attack (+7 to hit, reach 5 ft., one target. Hit: D6+4 piercing damage PLUS advantage on your next attack roll against the same target)
Dagger: melee weapon attack (+7 to hit, reach 5 ft., one target. Hit: D4 piercing damage when used as part of standard attack with shortsword OR D4+4 when used by itself)

BONUS ACTIONS
Cunning Action: On your turn, you can take one of the following actions as a bonus action: Dash, Disengage or Hide.
Steady Aim: You can give yourself advantage on your next attack roll on the current turn. You can use this feature only if you haven't moved during this turn, and after you use it, your Speed is 0 until the end of your current turn.
Uncanny Dodge: When an attacker that you can see hits you with an attack roll, you can halve the attack's damage against you.

REACTIONS
Parry: If you are holding a finesse weapon and another creature hits you with a melee attack, you can add +3 to your AC, potentially causing the attack to miss you. Your bonus to AC against melee attacks lasts until the start of your next turn.

SPELLCASTING    
Ability: INT; Spell DC: 15; Spell Attack: +7; Prepared Spells: 6.
Cantrips: light, mage hand, mending, message, prestidigitation, true strike
1st Level (4 slots): comprehend languages, detect magic, illusory script, mage armor
2nd Level (2 slots): augury, suggestion

Nota Bene: The real world languages have analogs in my omniverse: English (Common), French (Averoignèse), Greek (Koine), and Latin (Vulgate). Fluency in analog language may not exceed proficient from the start. If using my homebrew language rules, add Italian (TBD) at proficient and Sign at familiar.



DESCRIPTION
Harold She served for many years as a staff psychologist at an psychiatric institute in Ohio. Although reasonably competent in this position, he felt unsatisfied and unfulfilled. Basically a romantic by nature, he compensated for his unexciting life by taking on rather affected roles and dress, much to the amusement of his friends and co-workers. His chance to escape everyday life came when an older scientist, Reed Chalmers, developed his theory of inter-universal apportation based on the mathematical field of symbolic logic. Harold wasted no time putting the theory into practice and succeeded in dumping himself into the center of Norse mythology. Since then, he has had several adventures in the worlds of myth and fantasy.

Adapted from Dragon magazine #59.

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