ELENOIN
medium monstrosity, chaotic evilAC: 14; HP: 99 (11D8+44); Initiative: +4; Senses: passive Perception 10; Speed: 30 ft.
STR: 18, DEX: 18, CON: 18, CHA: 14
Immunities: fear and any mind-altering magic; Languages: common; CR: 6 (2,300 XP); PB: +3
TRAITS
Magic Resistance: It has advantage on Saves versus spells and spell-like effects.
ACTIONS
Multiattack: It can make up to two greatsword attacks.
Bite: melee natural attack (+7 to hit, reach 5 ft. one target. Hit: D6+6)
Greatsword: melee weapon attack (+7 to hit, reach 5 ft., one target. Hit: D10+6)
large monstrosity, chaotic neutral
AC: 16; HP: 100 (10D10+40); Initiative: +2; Senses: passive Perception 10; Speed: 60 ft.
STR: 22, DEX: 14, CON: 18; INT: 08
Languages: common; CR: 7 (2,900 XP); PB: +3
TRAITS
Magic Resistance: It has advantage on Saves versus spells and spell-like effects.
ACTIONS
Rend: melee natural attack (+14 to hit, reach 5 ft., one target. Hit 2D6+11 bludgeoning damage)
Rope: melee weapon attack (+14 to hit, reach 5 ft., one target. Hit: 3D6+11 bludgeoning damage PLUS automatic grapple attempt)
These Melnibonéan monsters are brought to you courtesy of the original first-edition printing of the AD&D Deities & Demigods guide. The Elenoin appear as tall (6 ft.) wild-eyed women with flaming reds hir and shark-like teeth. They whirl two-handed swords and fear no enemy save the ancient foe, the Grahluks, who also hail from their home plane. The Grahluks are their mortal enemy. They appear as devolved, giant ape-like humanoids and armed with rope and shield. Their only goal in life is the death and destruction of the Elenoin race.


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