Saturday, May 10, 2025

WINGED SQUIRREL MONKEY (SMALL MONSTROSITY CR 1/2)

 

small monstrosity, neutral

AC: 14; HP: 12 (3D6); Initiative: +4; Senses: passive Perception 14; Speed: 30 ft., climb 30 ft., fly 60 ft.

DEX: 18, WIS: 14

Skills: Acrobatics +6, Perception +4, Stealth +6; Vulnerabilities: electrical and weather-based attacks; Language: Common; CR: 1/2 (100 XP); PB: +2

TRAITS
Flyby Attack: It doesn't provoke an attack of opportunity when it flies out of its opponent's reach.
Lift: Treat them as Medium for determining their carrying ability.
Monkey See, Monkey Do: It can mimic any spell up to 1st-level it sees performed, including cantrips. To perform this action on its next opportunity to act accordingly, it must make an INT save versus the DC of the original spell.

ACTIONS
Multiattack: It can make up to two rend attacks OR it can make two throw object attacks.
Rend: melee natural attack (+2 to hit, reach 5 ft., one target. Hit: D4 slashing damage)
Throw Object: ranged weapon attack (+6 to hit, ranged 20/60 ft., one target. Hit: D4+4 bludgeoning damage)
Summon Winged Monkey Allies (1/Long Rest): Summon D4 winged squirrel monkeys. Summoned winged monkeys may not do likewise in the same encounter.

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