Saturday, May 10, 2025

KING OF THE WINGED MONKEYS (MEDIUM MONSTROSITY CR 02)

 

medium monstrosity, neutral

AC: 15; HP: 35 (7D8); Initiative: +5; Senses: passive Perception 16; Speed: 30 ft. climb 30 ft., fly 60 ft.

STR: 16, DEX: 20, INT: 14, WIS: 18

Skills: Acrobatics +7, Insight +6, Perception +6, Stealth +7; Vulnerabilities: electrical and weather-based attacks; Language: Common; CR: 02 (450 XP); PB: +2

TRAITS
Flyby Attack: It doesn't provoke an attack of opportunity when it flies out of its opponent's reach.
Lift: Treat it as Large for determining its carrying capacity.
Monkey See, Monkey Do: It can mimic any spell up to 3rd-level it sees performed, including cantrips. To perform this action on its next opportunity to act accordingly, it must make an INT save versus the DC of the original spell.

ACTIONS
Multiattack: It can make up to two rend attacks.
Rend: melee natural attack (+5 to hit, reach 5 ft., one target. Hit: D6+3 slashing damage)
Throw Object: ranged weapon attack (+7 to hit, ranged 20/60 ft., one target. Hit: D4+5 bludgeoning damage)
Rally: All winged monkeys that can hear it have Advantage on their attacks until the end of the King's next turn.
Screech: CON save DC10, radius 60 ft. Failure deafened for 1 minute.
Summon Winged Monkey Allies (1/Long Rest): Summon 3D4 winged monkeys of any type. Summoned winged monkeys may not do likewise in the same encounter.


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