Thursday, March 6, 2025

ADAPTING D&D 2014 TO MY NEW RAVNICA CAMPAIGN


So i'm currently working on developing content for my upcoming Ravnica D&D campaign. It is a campaign that will start out as a private campaign for my Library friends on staff at MPL and for others (like my brother) who I specifically invite to the campaign. Later, I may open it up for a wider audience. But right now, I'm going to keep it relatively small.


This campaign is conceptually part of a larger Magicverse meta-campaign. Some notes on the setting itself and how it deviates from existing MTG Lore:

  • Set in 10,076 AR, the year following the Implicit Maze storyline and Jace Beleren's elevation to become the Living Guildpact and his subsequent disappearance.
  • Ravnica, rather than being separated from the other planes of the Magicverse, has a history of being a nexus plane.
  • Each of the Ten Guilds has their own Guildgate that, previously enabled targeted exploration of the other planes of existence within the Magicverse, until the Sundering happened, when they all went dead. Now that we have entered the Mending Era, they are each starting to come back online, one by one.
  • Because of its history as a nexus hub, immigrant species and cultures from other planes of existence have become integrated into Ravnica culture. (For example, Theros with the Azorius Guild, Innistrad with the Orzhov Syndicate, Old Kamigawa with the Selesnya Combine, New Kamigawa with both the Izzet League and the Simic Combine, etc.)
  • There is a single nexus to the larger D&Dverse through linkage to the Forgotten Realms.
The players can start out as unguilded. The notion being that they will have the opportunity to grow into a guild, join it and adopt (if they choose) one of the related class archetypes associated with the guild by 3rd level. They will start out with three renown which they can distribute freely among the factions as they choose. If they invest their three renown in one of the Ten Guilds from the start, they can automatically start out as a solid member of the Guild in question.

A lot of what makes the Guilds work in the Guldmaster's Guide to Ravnica (GGR) is the inclusion of Guild backgrounds and Guild spells. What I've done is to 'port the backgrounds into the game as Roles, rather than try to convert them into bona fide D&D 2024 backgrounds. Here, they are tangible rewards given to players for joining their Guild -- conceptually, a second background for them -- albeit with no ASI or granted feat. Guild spells can also be used as-is, once the character joins the Guild.

I'm thinking about including other Roles into my game, introduced judiciously, of course, based on whether they overlap with existing backgrounds or not, and their narrative function within the game.

More on My Ravnica later!

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