The matchmaker is a creature adapted from Andrew Kolb's Wonderland: A Fantasy RPG.
small humanoid, chaotic neutral
AC: 12, HP: 12 (2d6+4); Initiative: +2; Senses: passive Perception 09; Speed: 30 ft.
STR: 12, DEX: 14, CON: 14, WIS: 08, CHA: 12
Resistances: fire and poison damage; Language: Common; CR: 01 (200 XP); PB: +2
TRAITS
Rather Gullible: They have Disadvantage on saves against mind-affecting magic.
Spontaneous Combustion: When they are reduced to 0 HP, they explode. Creatures within a 5-ft. radius must make a DEX save DC13. Failure: 4D4 fire damage. Success: half damage.
ACTIONS
Love Tap: melee natural attack (+3 to hit, reach 5 ft., one target. Hit: D4+1 bludgeoning damage)
Shoot Fireworks (recharge 5-6 each): They can choose from one of the following options when available.
- Fountain of Love: Each creature within 30-ft. radius must make DEX save DC13. Failure: 4D4 fire damage. Success: half damage)
- Real Firecracker: ranged weapon attack (+4 to hit, reach 5 ft., D4 targets. Hit: D4+1 fire damage)
- Romantic Candle: special weapon attack (+4 to hit, reach 5-ft. D4 targets. Hit: D4+1 fire damage)
- Spin the Bottle Rocket: Each creature within 20-ft. radius must make DEX save DC13. Failure: 2D6 fire damage. Success: half damage.
- Wedding Cake: Each creature within 60-ft. cone must make DEX save DC13. Failure: 4D8 fire damage. Success: half damage.
Wondrous Hat: As an item, this semi-cursed hat confers the following effects upon its wearer while in Wonderland.
- Resistance to fire and poison damage.
- Disadvantage on saves against mental-effect magic.
- Whenever near an open flame, must make a WIS save DC15 or be compelled to start a dangerous fire.
- Once put on, the hat can't be removed for 1-hour in game.

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