In the course of finishing up my Winged Monkey series, I have decided to review and revise my already created monster stats: fixing mathematical mistakes, improving their traits and action economy, plus re-calculating their CRs.
CHANGELOG
Where I note significant changes I've made:
- Flard: Removed its vulnerability to fire inherited from the source description, as I found it silly. Also moved the legend lore action into its standard action economy.
- Gabriel Beast: changed how the mirror gaze trait works. Instead of inflicting automatic failure on saves for the target, I've changed it to be disadvantage on those saves. Because I don't like robbing players of agency -- Disadvantage, yes. Automatic failure, no.
- Grahluk: Upgraded CON to 18. Increased CR to 7.
- King of the Winged Monkeys: Tweaked its summon winged monkey allies from D8 to 3D4. For three reasons: (1) made it to be multiple dice to increase the minimum number of allies summoned to better reflect its leadership ability, (2) from D8 to 2D4 to give the DM the option of summoning mixed groups of monkey allies, and (3) from 2D4 to 3D4 to mirror the three types of monkey allies available.
- Zeppelid: Eliminate Pellin from the name, though it is Lew Pulsipher's name for the creature. This is what it's called on Ravnica, which is primarily where it will be used. Also thinking about simplifying the age chart to include only even HD creatures.
NEXT STEP
I'm planning on introducing a new Monsters Know What They're Doing section based on the book of the same name by Keith Amman, starting the series out with strategy and tactics for my winged monkeys.
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